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Protoss Vindicator by Phill-Art Protoss Vindicator by Phill-Art
So when WoL came out, I was surprised they didn't do anything with the idea of a High Templar and Dark Templar merging. I thought of a bunch of ideas for what this could do, but in the end they were too weird and not practical. Please share any cool ideas.
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:iconsteve-the-defender:
Steve-the-defender Featured By Owner Aug 20, 2017  Student Digital Artist
because we know u love the fusion of the fusion of the fusion we make a fusion from the fusion anf from anotehr fusions XD omg! <3 man! you are good at this <3
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:iconshyho:
shyho Featured By Owner Jul 24, 2017  Student Traditional Artist
amaxin gXd
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:iconalasterboneman:
AlasterBoneman Featured By Owner Apr 8, 2017
Abilitys.

basic attack ground only, chain lighting

1. short rang teleport for it self a  few surrounding units or passive support that ups attack and defence

2. confused minds/ minds shadow dose a small abound of damage in a zone of effect and stuns them or, tragit unit or building cant attack for a few seconds.

3. void rift a smaller vision of what the mother ship ability or deception blanket it will summom up a breafe cloud of fog of war around it self protecting it from being seen, or just summoms up a bunce of hollo grames
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:iconironshot:
Ironshot Featured By Owner Sep 17, 2016
At one point, blizzard had a twilight archon concept that combined khala and dark Templar, but it was scrapped for various reasons... would have been nice to have it in LoTV for use against Amon, but He'd have a few of his own probably:(
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:iconlorddarkstarr:
LordDarkstarr Featured By Owner Apr 29, 2016
Part of me is trying to figure out a way to cosplay as this guy, just because he looks so wild!

I'm not sure if Blizzard even thought of a High Templar/Dark Templar merger, or if they decided it would be grossly overpowered, but I can see it as a heroic (one per player) unit in SC3.

As far as abilities, all that comes to mind right now is one Archon ability and one Dark Archon ability, plus Permanently Cloaked? Attacks ground and air units, and inflicts siege damage, but with a slow cooldown, perhaps?
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:iconsylkrode:
SylkRode Featured By Owner Mar 29, 2016  Hobbyist General Artist
According to lore, the merging of Templar and Dark Templar energies is nearly impossible; only Adun and Tassadar are known to have accomplished it. But, it yields immense power, above and beyond anything else the Protoss know, and this is the basis of Void Ray technology. In the short story, Lens of the Void, operating this vessel and tapping into its power is depicted as a bit of a dare-devil enterprise. So, an archon produced from the merging of these two antithetical forces would be of immense power - not suitable for an in-game unit, but very much so for an end-game hero.

Too late for that, though. However, it would be even more interesting to add Tal'darim energies into the mix. Don't know as if there is such a thing as unique Tal'darim energies, but we can always hypothesize, if only for fanfiction.
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:iconlorddarkstarr:
LordDarkstarr Featured By Owner Apr 29, 2016
If memory serves me right, the tal'darim drew from either normal psi energies or used Amon's void power (can't recall which right now). As I noted above, the merging of a khala templar and dark templar would make an excellent unique hero unit for specific scenarios, if properly balanced for gameplay.
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:iconkarlomarcos:
karlomarcos Featured By Owner Aug 3, 2015
WOW you make this beutiful art for no reason , if you want that your greats ideas go to reality , try to negociate with blizzard [that is posible] and star to work with them to creat all of that and they pay good,is just a recomendation but just think in that posibility.
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:iconomzig89:
omzig89 Featured By Owner Apr 11, 2015  Hobbyist General Artist
En taro Tassadar!
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:iconsaulinvictus:
SaulInvictus Featured By Owner Feb 5, 2015  Hobbyist Digital Artist
If I had my way, merging a High Templar and a Dark Templar would create something called an Eclipse Archon.  I have no idea what the unit would actually do.  I just think the name "Eclipse Archon" is cool as hell. :-)
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:iconurulai:
Urulai Featured By Owner Dec 16, 2014  Hobbyist General Artist
Protoss already have a support caster in the form of the templar, but I would have liked more units too but seems like they are quite committed to keeping the # of units / side as is.  Unfortunate but makes balancing a heck of a lot easier.  I could see this being a debuffing caster as that is something the protoss do lack.
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:iconphill-art:
Phill-Art Featured By Owner Dec 17, 2014
It's hard to add to a race that's already so powerful. I'm curious about the new legacy of the void unit that acts like high powered baneling for the Protoss. 
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:iconmidway2009:
Midway2009 Featured By Owner Jul 27, 2014  Hobbyist Traditional Artist
Awesome! :wow:
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:icondzkribblerluiz:
DZkribblerLuiz Featured By Owner Apr 9, 2014
I really hope Blizzard makes archons for dark templar happen, even if it's just for campaign 'cause this and the dark archon would be awesome!
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:iconnight-soulless-dust:
Night-Soulless-Dust Featured By Owner Jun 19, 2014
Dark archons exists in Starcraft Brood war 
and they are overpowered as hell :3
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:icondzkribblerluiz:
DZkribblerLuiz Featured By Owner Jun 19, 2014
I was referring to SC2 LotV :)
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:iconnight-soulless-dust:
Night-Soulless-Dust Featured By Owner Jun 20, 2014
we only can pray the Dark archons come back
I loved these guys: Mindrape everything!
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:icondzkribblerluiz:
DZkribblerLuiz Featured By Owner Jun 20, 2014
I was really surprised. I tried the SC editor, they can mind control heroes. How I really wish combining different templars results in different archons, not the same blue balls, that would be awesome. However, we're gonna have to wait.
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:iconbangbangpandaman:
BangbangPandaman Featured By Owner Mar 13, 2014  Student Digital Artist
Damn Ive always loved the Archons! POWER OVERWHELMING!
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:iconxeversouldarknessx:
XEverSouldarknessX Featured By Owner Nov 29, 2013  Student Writer
bring the mind control ability back and maybe....
it has the atacks like like an archon and it could have the ablity ot spawn a few zealots or stalkers.
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:icondemonicpain10:
demonicpain10 Featured By Owner Nov 28, 2013
Man you should really send all those custom images to Blizzard, maybe they would act on it ;).
I, for one really like the idea of a unit like the Vindicator roaming the forces of the Protoss. I'd also have an Idea on how they could be implementet like something along the lines of "Armory, Laboratory" of the Protoss in advancing the merging of the templars as Archons to the "Vindicator". A Dark Archon (I really am hoping for those) and the normal 'light' Archon would merge to the Super Glass Canon that is the Vindicator.
Anyways the Artwork itself is incredible! I really do hope that you are continuing to make pics like those.
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:iconphill-art:
Phill-Art Featured By Owner Nov 28, 2013
Thanks for the comment and interesting ideas : )
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:icondemonicpain10:
demonicpain10 Featured By Owner Nov 29, 2013
No problem, you deserve the attention!
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:iconphill-art:
Phill-Art Featured By Owner Nov 28, 2013
I've been noticed by Blizzard at least, my dark templar concepts were posted on their facebook : ) I'll be making more SC art in the future!
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:iconenmar123:
Enmar123 Featured By Owner Oct 4, 2013
Dark archon + regular Archon 

would have massive hp and damage, but it burns out and splits back into two archons with no shields at the end of 1 min

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:icondrakuneshadar:
DrakuneShadar Featured By Owner Sep 22, 2013  Hobbyist Traditional Artist
this would be quite bad ass :3
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:iconblackknight708:
BlackKnight708 Featured By Owner Aug 22, 2013
I'd put this in the LotV campaign as a split of the Archon. I'd make it have huge DPS, less health, more range, and 3 abilities:
- (cooldown 10) Void Arc - Shoots a small arc of energy (100 damage, 125 to massive) at a target.
- (toggled, drains shields while active, lasts 30 seconds) Tendrils of Rage - 5 tendrils, each with a 25-damage, 2 attackspeed attack, start hitting enemies in 8.
- (passive) Volatile Psionics - Whenever he takes damage, one of the following happens.
5%: He takes no damage.
10%: He takes double damage.
15%: Instead of taking damage, he loses energy equal to the damage. If he doesn't have enough energy, he takes no further effects.
25%: Nothing happens.
15%: He gains energy equal to the damage dealt.
10%: The damage is reflected.
5%: The attacker dies.
5%: He, and all units within 3, die in a blast of void energy.
10%: He gets either  +10 damage and +1 shieldarmor for a minute, or -10 damage for a minute and takes 10 damage.

That way, he is slightly more fragile, but has much more damage. Volatile Psionics' description would just say that 'a variety of effects may happen when a Vindicator takes damage.
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:iconsollost:
Sollost Featured By Owner Aug 22, 2013
The look itself is more like dark Templar, I don't see any hints of Khalai.
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:iconphill-art:
Phill-Art Featured By Owner Aug 22, 2013
Interesting...
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:iconsollost:
Sollost Featured By Owner Aug 23, 2013
Interesting?
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:iconphill-art:
Phill-Art Featured By Owner Aug 23, 2013
Yea, not sure if I agree or not.
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:iconsollost:
Sollost Featured By Owner Aug 24, 2013
Khalai generally build in light blues and golds.  Dark templar usually use dark tones of purple, black, blue, and turquoise (though of course the rule isn't absolute).    
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:iconphill-art:
Phill-Art Featured By Owner Aug 24, 2013
Ohh, I see, you're talking about the colors. I was thinking more of the overall shapes and design. 
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:iconsollost:
Sollost Featured By Owner Aug 24, 2013
Correct.
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:icondr4g00nn:
DR4G00NN Featured By Owner Aug 21, 2013
well in my opinion these guys can act as the really powerful yet unstable type;
 - Void shift = enables them to teleport to any REVEALED areas (that means near any allied force; should be researched at Templar Archive)
 - Psionic strike/Ambush = targets onto the single enemy; makes them cloaked until they reach the target, and when reached, they slash at the                                             target(melee), dealing about 200 dmg
 - Psio-cloud = makes a wide dark cloud which slowly eats the health of infantry/light units, eventually killing them (doesnt work for heavy)
 - Self-destruction = when activated, the vindicator stays at its place for 4 seconds (they can be shut down if killed during this stage) then                                            explodes, dealing 400 dmg (4-4-grid) to both enemy and allied force
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:icondatguy818:
DatGuy818 Featured By Owner Aug 2, 2013
How about something like immolation?
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:iconl3xd00m:
L3XD00M Featured By Owner Jul 2, 2013  Hobbyist General Artist
Nice!!
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:iconxeversouldarknessx:
XEverSouldarknessX Featured By Owner Jun 6, 2013  Student Writer
this defiantly should be in game, also soo you could bring back the mind control power form starcrfaft brood war! i like taking the drones and Terran scvs and making my own mixed army!
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:iconsteelshroom:
SteelShroom Featured By Owner May 14, 2013
I miss the Dark Archon. :(
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:iconblackxz:
blackxz Featured By Owner May 3, 2013  Hobbyist Digital Artist
This is like an idea I had.
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:icondarius-s:
darius-s Featured By Owner Apr 15, 2013  Hobbyist Traditional Artist
I have to post.
Since they are two different templars merged together, as people have already stated, it should be an unstable merging. They (referring to the Dark High Archon) should be also quite powerful, their attack doing high splash damage and leaving an area of effect which burns in dark energies, damaging passing units. Their active abilities could be draining their own shield (instead of energy, which should remain always full, Archon's quote "Energy never dies" / www.youtube.com/watch?feature=player_detailpage&v=hYgF9vAX5ZM#t=32s /), which also drops over time. When their shield reaches zero they should separate back into a HT and a DR, with their shields down.

TL; DR version - Power Overwhelming, all your bases are belong to us.
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:iconmonk001:
monk001 Featured By Owner Apr 9, 2013  Hobbyist Traditional Artist
damn
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:icontsunamorinanashi:
TsunamoriNanashi Featured By Owner Apr 5, 2013  Hobbyist Digital Artist
Since the merging could be very unstable, it could be a sort of very powerful suicide bomber.
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:iconphill-art:
Phill-Art Featured By Owner Apr 6, 2013
That's an idea, but I think suicide attacks is more zerg style.
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:iconthoughts-inchaos:
Thoughts-inChaos Featured By Owner Aug 24, 2013
"The creation of an archon is a serious affair for it requires the reluctant sacrifice of valuable Templars for a short-term gain."

When Templar merge it's pretty much a death sentence.  So the idea of a suicide Archon isn't too far fetched in the lore, I'd atleast like to see it in campaign.
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:icontsunamorinanashi:
TsunamoriNanashi Featured By Owner Apr 6, 2013  Hobbyist Digital Artist
That's true too...
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:iconroluevasreisa:
RolueVasReisa Featured By Owner Mar 21, 2013  Professional Writer
it kinda reminds me of a Transformer like Shockwave or soundwave but very cool regardless =)
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:iconchaosmiles07:
ChaosMiles07 Featured By Owner Mar 13, 2013  Hobbyist General Artist
Not to be confused with this [link] guy.
ARCHON... *drools*
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:icondaplopp:
daplopp Featured By Owner Mar 11, 2013
maybe some kind of paladin class, making nearby protoss attacks stronger while nearby enemies do slightly less damage? and maybe a bounce attack, like the mutalisks have. with these abilities it would be like an anti infantry specialist, but since its a powerful being maybe it should have something with a bit more punch in it? just some thoughts. great artwork, you've really captured the feel of raw power in an archon :D
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:iconphill-art:
Phill-Art Featured By Owner Mar 11, 2013
Cool idea! Thanks for the comment.
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