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October 19, 2011
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Zerg Bane Creeper by Phill-Art Zerg Bane Creeper by Phill-Art
Edit: Aww, they changed the Widow Mine again.

Edit: I love the new Widow Mine for HotS! [link] Definitely reminds me of my idea of how the Bane Creeper attacks.

My Infested Planetary Fortress [link]

My Protoss concept [link]

Protoss Campaign concepts [link]

So I always liked the idea of the Seeker Missile from the Raven, sadly we don't see it utilized often. So I thought of similar mechanic with this unit, the Bane Creeper. It would use a close range ability that's energy based, that would inject bane acid into any enemy light, ground unit. There would then be a very short moment before the enemy unit (still able to move freely) would explode damaging or killing near by units. It would cause entertaining micro forcing the enemy to scramble to get rid of the infected unit before their surrounding units suffer. It would mostly be a early to mid game unit, most likely with little hp. Of course, the biggest question is why get this unit rather than a whole bunch of banelings? For one, it would be armored so Hellians wouldn't be so annoying to deal with early game. Verse Protoss, it could help reduce heavy Sentry and Zealot armies being able to out range one force field. Mainly, I would like to see this kind of micro early game and help macro Zergs against early aggression.

Tell me what you think : )
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:iconhundrenus:
HunDrenus Featured By Owner Jul 10, 2014  Professional Digital Artist
Great concept! I really like the new Zerg look. "Lovely" creatures! :D
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:iconphill-art:
Phill-Art Featured By Owner Jul 10, 2014
Thanks man!
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:iconjordanbrandon8:
jordanbrandon8 Featured By Owner Apr 7, 2014
Give me this thing now. :D
Reply
:iconjackychanblizzerd:
jackychanblizzerd Featured By Owner Feb 6, 2014
can you draw one for larker??
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:icona-miner-problem:
A-Miner-Problem Featured By Owner Sep 29, 2013  Hobbyist General Artist
That looks like a neat evolution of Defiler.
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:iconblackknight708:
BlackKnight708 Featured By Owner Aug 22, 2013
I'd make it morph from the Queen/Viper and require an Infestation Pit and Baneling Nest. If it'd morph from the Viper, it'd keep Abduct, and if it morphed from the Queen, it'd gain an acid spine attack.
Also, what if that's its melee attack and its ranged is for the tail's tip to open up and shoot acid?
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:iconguyverman:
Guyverman Featured By Owner Aug 14, 2013
This guy would replace the Baneling right?
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:iconphill-art:
Phill-Art Featured By Owner Aug 15, 2013
That's a good question!

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:iconwheat-os:
Wheat-Os Featured By Owner Jul 2, 2013
Marine: F*CK THIS SH*T!!!
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:iconindustrialcolour:
IndustrialColour Featured By Owner Jun 20, 2013  Hobbyist Digital Artist
Could imagine it walks in a very creepy skittering movement, for a idle or a "on-guard" animation it could use its back legs to strafe around the target or scuttle like how a scorpion does. Great concept, I was rather disappointed in the zerg campaign unit selection. I wish it was alot more diverse, also explored the concept of Infested terran units even further. I could imagine them acting similarly to Warcraft 3 Ancients but when they are "rooted" in their building form they would look like Infested Terran structures but when they "uproot" and walk they would look more monstrous like your wonderful Infested Planetary Fortress concept ;)
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