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October 14, 2012
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Terran Striker by Phill-Art Terran Striker by Phill-Art
There's an artillery unit I always remembered from a cinematic in either original SC or BW, where it shoots and destroys a limping dragoon. I always wondered how that unit fit into the Terran army, so I did my own spin on it. Keep in mind these unit concepts are more for my portfolio, so don't take them too seriously. Although I do like the War Hound (even though it is just another walking mech unit) I thought a more dynamic direction would be a fragile siege unit that doesn't do splash damage (not well rounded like the War Hound was). While it can out range a Siege Tank, it would also have a large minimum range. Without support, any mid to close range units could overrun any amount of Stikers. I'd mainly like to see how it would work out in TvT.
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:iconwingatesc:
Wingatesc Featured By Owner Nov 30, 2014  Student General Artist
Yeah it is an interessing unit. Nice design ! =D
It'll be funny to see the TvT indeed. A good strategy could be to drop units directly on the  Striker, so that they couldnt attack due to the minimum range.
This unit wil be also very effective against the protoss ground army !
Reply
:iconthestargatenerd:
TheStargateNerd Featured By Owner May 29, 2014
It kind of conflicts with the role of the Siege tank, don't you think?
It'd be a cool campaign unit, but it wouldn't have any place to fill in the multiplayer.
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:iconphill-art:
Phill-Art Featured By Owner May 29, 2014
The siege tank has splash damage and is strong against clusters of units, while this unit isn't. When I thought of the idea, I wanted something to change up the typical tvt marine/tank army composition. 
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:iconblackknight708:
BlackKnight708 Featured By Owner Aug 22, 2013
I'd make it have to turn into a turretlike thing in order to shoot, since the Terrans have a theme of morphing units.
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:iconsydex:
SydeX Featured By Owner Jul 27, 2013  Professional General Artist
Not sure about the name, Id go for something more exotic, Striker is just too common.

But yeah I remember this vehicle in the cinematics, it was always kind of strange how they had all these vehicles that never showed up in the final game.
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:iconphill-art:
Phill-Art Featured By Owner Jul 28, 2013
The cinematics kinda did their own thing, another example is the zerglings from those cinematics, they had hydralisk heads for some reason. 


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:iconsydex:
SydeX Featured By Owner Jul 29, 2013  Professional General Artist
Yeah I remember that, maybe they wanted to save time and money by not making a completely new head or it made sense since they were both from the Zerg.

The limitations of what they could do though is part of the charm that made the game so great, which I can't say for the sequel.
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:iconphill-art:
Phill-Art Featured By Owner Jul 29, 2013
Yea BW was full of unintentional mechanics that made it so interesting, good times. 

As for the the zerglings having hyrdralisks heads, I figured either zerglings were originally conceptualized that way, and they were too far into the cinematic production to change it. Or they intentionally made them with hydra heads due to the hydralisk being more iconic. The hydralisk was on the game cover and single player menu for orginal SC after all. 
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:iconzabaso:
Zabaso Featured By Owner Feb 2, 2014  Student Artist
If you look at the Zerglings now, in SC2,  you'll notice they kinda look like Hydras, too. The round head, the small mouth, and the tusks look like the extra set of jaws the Hydra has.


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:icondnesaeed:
DneSaeed Featured By Owner Jun 16, 2013
Hey...remember the Warhound? Same effect this unit would have.
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:iconcryogenx37:
Cryogenx37 Featured By Owner Apr 20, 2013
As far as we know from the cinematic, it is effective vs Dragoons. :P
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:iconguyverman:
Guyverman Featured By Owner Apr 9, 2013
That's a hottie pilot.
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:iconphill-art:
Phill-Art Featured By Owner Apr 9, 2013
: D
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:iconchaosmiles07:
ChaosMiles07 Featured By Owner Mar 13, 2013
"Oh yeah! Feel that hot love right up your tail pipe-"
*BOOM!*

Man, that was a great campaign.
Reply
:iconjohanssenjr:
JohanssenJr Featured By Owner Mar 12, 2013  Hobbyist General Artist
Yup, I remember this from the SC1 campaign. I remember seeing bunches of gear in the cinematics. I just figure it's like the actually military, the top level gear goes to the premier units and trickles from there. My unit is still using CVC helmets and COMMO from twenty years ago, lol.
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:iconalienfetusinc:
alienfetusinc Featured By Owner Feb 15, 2013
i love this idea... you could out range and kill collussus or take down ultralisks, so cool
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:iconphill-art:
Phill-Art Featured By Owner Feb 16, 2013
Thanks : )
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:icondemongmod:
demongmod Featured By Owner Nov 24, 2012
good work my friend
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:icontl-97:
TL-97 Featured By Owner Oct 31, 2012  Hobbyist General Artist
I remember that unit from the cinematic, it would be cool to see it in the game somehow, yeah. As always your new designs are very nicely done. Great stuff. :nod:
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:iconphill-art:
Phill-Art Featured By Owner Oct 31, 2012
Thank you! : D More to come.
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:icontl-97:
TL-97 Featured By Owner Oct 31, 2012  Hobbyist General Artist
You're welcome. I'll be interesting to see what else you make.
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:iconthesleepingrookie:
TheSleepingRookie Featured By Owner Oct 25, 2012
(1)You'd have thought a sophisticated helmet like that would be used in an aircraft(I.e. Wraith, Banshee) rather than an artillery. I really like the visor!
(2)Is it just me or I've see that pose somewhere? She does look like... the Thor pilot's girlfriend.
(3)A few possible quotes: "Lock and Load!" "What do you mean, 'No man can kill me'?" "Why shell a beach when it's already full of shells?"
Overall, it's an excellent piece! Congrats!
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:iconveratai:
Veratai Featured By Owner Oct 21, 2012  Hobbyist Artist
naais XD the tractor-cannon from sc1 cinematic
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:icondragonguilders:
dragonguilders Featured By Owner Oct 20, 2012  Hobbyist Writer
You know, you should submit it to the forums and see what they can do with it for the beta. It might replaces the warhound, if balanced right haha
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:iconrabban12:
Rabban12 Featured By Owner Oct 15, 2012   Photographer
I remember that cinematic. I always imagined a sieging immortal as well, and a dark and high templar merging to make some kind of shadow templar or something.
Also, what would you imagine a devouring one or hunter hiller look like?
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:iconphill-art:
Phill-Art Featured By Owner Oct 15, 2012
My next unit is a merging of a High Templar and Dark Templar. : )

And I'm not sure what you mean by 'devouring one' or 'hunter hiller'.
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:iconrabban12:
Rabban12 Featured By Owner Oct 16, 2012   Photographer
Special Zerg strains made by cerebrates, you got to control them in Broodwar. Hunter killer was a powerful Hyrdralisk: [link]
And devouering one a powerful Zergling:
[link]
Also special Ultralisk: [link]
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:iconphill-art:
Phill-Art Featured By Owner Oct 16, 2012
Ahh ok, I remember those!
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:icon47ness:
47ness Featured By Owner Oct 15, 2012  Professional Digital Artist
Haha, why not. :w00t: The very first SC cinematic featured a massive mysterious vessel that turned out to be the Mothership, after all...

I dunno if it'd work well in TvT. Instead of Tank/Viking all day, it'd just be Striker/Viking all day(!) c Perhaps better at doing incremental damage to massive units, which forces the enemy army to engage/retreat rather than linger around the area.

Dig that unit portrait too; the HUD light effect is a neat touch. :thumbsup:
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:iconphill-art:
Phill-Art Featured By Owner Oct 15, 2012
Thanks for the feedback, and for acknowledging the portrait, that's what I love about the unit : )
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:iconflinkelinks:
Flinkelinks Featured By Owner Oct 15, 2012
I actually really like this idea. And it looks good too.
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:iconphill-art:
Phill-Art Featured By Owner Oct 15, 2012
Thank you : )
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:iconquintoncharles:
QuintonCharles Featured By Owner Oct 15, 2012  Hobbyist Writer
Oh yeah, I remember that cinematic... I always thought it was just a bizarre interpretation of the Siege Tank, actually. =P
As with others, I'm not hugely fond of this design. I can only see it tipping over from the recoil of its shots. =P
However, that could be integrated: it could be a sort of quicker and longer-ranged siege tank/movable turret, but one that can only shoot when stationary/'locked' into the ground and with a less powerful shot. An upgrade might mean it could shoot whilst not locked in, or decrease the time between locking and unlocking. :shrug:

Eh, I don't know... I only say those ideas specifically because there isn't a unit quite like that, with what would be ridiculous range. :P
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:iconphill-art:
Phill-Art Featured By Owner Oct 15, 2012
Yea people have been saying it would topple over a lot. I guess I was a little too loyal to the original design from the cinematic. I didn't want it to lock into the ground, like a Siege Tank, I wanted it to feel different. Though, some kind of support in the back that lowers to the ground would be necessary. Thanks for the feedback. : )
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:iconquintoncharles:
QuintonCharles Featured By Owner Oct 15, 2012  Hobbyist Writer
I was actually sort of thinking of an actual 'locking', in the sense that it sort of screws itself into the ground - the Siege Tank sort of just stabilises itself. =P
Hence the rather long 'screwing' time. :P
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:iconrobomonkey03:
RoboMonkey03 Featured By Owner Oct 15, 2012  Student Digital Artist
a great design and concept, but i think its role has already been filled by the Warhound, which basically has the same role. Still, great use of an older idea.
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:iconarrogance127:
Arrogance127 Featured By Owner Oct 15, 2012
The warhound has been scrapped, so everything is up in the air now.
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:iconphill-art:
Phill-Art Featured By Owner Oct 15, 2012
This was meant to be an alternative idea for the War Hound, its design suggested a more well rounded unit, unlike the Striker, which is fragile and only meant for sieging. And thank you : )
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:iconsamuel-havana:
Samuel-Havana Featured By Owner Oct 15, 2012
It would take head butting out of TvT, right now you try to catch your opponent out of position with your seige tanks, and he will try to catch you un-seiged, this unit would just add unnecessary padding.
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:iconphill-art:
Phill-Art Featured By Owner Oct 15, 2012
You're probably right.
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:iconsamuel-havana:
Samuel-Havana Featured By Owner Oct 15, 2012
Don't sweat it, it's still a nice piece you've made here!
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:iconkrehlmar:
Krehlmar Featured By Owner Oct 14, 2012
A FEMALE driver who doesn't look like a doll or a anorexic modell? BLASMEPHY!
<3
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:iconphill-art:
Phill-Art Featured By Owner Oct 14, 2012
Yay! Someone commented on the portrait (shhh it was basically my motivation for making this unit) : P Thanks for the comment!
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:iconarrogance127:
Arrogance127 Featured By Owner Oct 14, 2012
Jeesh, you keep churning out concepts like a reactored factory does hellions, take it easy there, don't wanna burn out the creativity all in one go.

As to the unit itself, though it isn't original (Blizzard had this originally planned to be in HOTS as a mid-late game long range anti-deathball unit, but scrapped it (albeit a different name), I like how you have made the top look terran like, with blocky construction that looks simple to replace, all functionality, no extras. What I don't like about it are it's treads and that useless chunky wheel in the front, seriously, how is a wheel gonna absorb the recoil of a mortar and keep it from tipping backwards in a fail/lolzy way?...

For this unit to work for terran, I think instead of it being a mobile unit, it should be a structure built by SCV's at your base or at a fortified position. That way as you said, unless the unit is heavily defended, it will be destroyed in no time, but will offer excellent harrasment by lobbing a shell (once every 20 seconds will do) and dealing a massive amount of damage to a structure, or a targeted position such as a choke, or a mineral line. It will also make bunker play more feasible with an additional tactic of siege warfare in TVT and other game modes.
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:iconphill-art:
Phill-Art Featured By Owner Oct 14, 2012
I gotta keep at it while I'm on my commission break : )

I did read that they scrapped a unit like this for HotS on SCwiki. I'm basically just a fan of the unit I saw in that old SC/BW cinematic, and wanted to do a version that would fit more into the game. Heh, couple people have said on reddit that it's recoil would make it topple backwards, I agree it would, but I like the wonky design of it, form before function.

I really like that idea of it being a structure, if it were to be used offensively, it would be a much higher dedication, less liking to be abused. If it was mobile, yes I would it imagine it would be a slow firing unit. Thanks for your great feedback as always.
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:iconxhydralisk:
Xhydralisk Featured By Owner Oct 14, 2012  Hobbyist Traditional Artist
I remember that cinematic. Blizzard made some great work back then. I think it could potentially replace the Siege Tank with its range. Even with its lack of splash damage, a few hits from this could take down a Thor or Ultralisk. Now, as awesome as this sounds, tremendous damage and range should be offset by its slow rate of fire and even weaker armor; a slow transit speed and turning speed should also be taken into consideration since this vehicle has no swivel turret.
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:iconphill-art:
Phill-Art Featured By Owner Oct 14, 2012
I definitely wouldn't want it to replace the Siege Tank, but I agree is should have weak armor and slow transit and turning speed.
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:iconalpha117:
alpha117 Featured By Owner Oct 14, 2012  Hobbyist Artist
I remember that! I always wondered what the heck it was supposed to be. Good job.
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:iconphill-art:
Phill-Art Featured By Owner Oct 14, 2012
Yea, thank you : )
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:iconbpbegha:
BPBegha Featured By Owner Oct 14, 2012  Hobbyist
Good concept.
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