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Submitted on
October 14, 2012
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Terran Striker by Phill-Art Terran Striker by Phill-Art
There's an artillery unit I always remembered from a cinematic in either original SC or BW, where it shoots and destroys a limping dragoon. I always wondered how that unit fit into the Terran army, so I did my own spin on it. Keep in mind these unit concepts are more for my portfolio, so don't take them too seriously. Although I do like the War Hound (even though it is just another walking mech unit) I thought a more dynamic direction would be a fragile siege unit that doesn't do splash damage (not well rounded like the War Hound was). While it can out range a Siege Tank, it would also have a large minimum range. Without support, any mid to close range units could overrun any amount of Stikers. I'd mainly like to see how it would work out in TvT.
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Wingatesc Featured By Owner Nov 30, 2014  Student General Artist
Yeah it is an interessing unit. Nice design ! =D
It'll be funny to see the TvT indeed. A good strategy could be to drop units directly on the  Striker, so that they couldnt attack due to the minimum range.
This unit wil be also very effective against the protoss ground army !
TheStargateNerd Featured By Owner May 29, 2014
It kind of conflicts with the role of the Siege tank, don't you think?
It'd be a cool campaign unit, but it wouldn't have any place to fill in the multiplayer.
Phill-Art Featured By Owner May 29, 2014
The siege tank has splash damage and is strong against clusters of units, while this unit isn't. When I thought of the idea, I wanted something to change up the typical tvt marine/tank army composition. 
BlackKnight708 Featured By Owner Aug 22, 2013
I'd make it have to turn into a turretlike thing in order to shoot, since the Terrans have a theme of morphing units.
SydeX Featured By Owner Jul 27, 2013  Professional General Artist
Not sure about the name, Id go for something more exotic, Striker is just too common.

But yeah I remember this vehicle in the cinematics, it was always kind of strange how they had all these vehicles that never showed up in the final game.
Phill-Art Featured By Owner Jul 28, 2013
The cinematics kinda did their own thing, another example is the zerglings from those cinematics, they had hydralisk heads for some reason. 

SydeX Featured By Owner Jul 29, 2013  Professional General Artist
Yeah I remember that, maybe they wanted to save time and money by not making a completely new head or it made sense since they were both from the Zerg.

The limitations of what they could do though is part of the charm that made the game so great, which I can't say for the sequel.
Phill-Art Featured By Owner Jul 29, 2013
Yea BW was full of unintentional mechanics that made it so interesting, good times. 

As for the the zerglings having hyrdralisks heads, I figured either zerglings were originally conceptualized that way, and they were too far into the cinematic production to change it. Or they intentionally made them with hydra heads due to the hydralisk being more iconic. The hydralisk was on the game cover and single player menu for orginal SC after all. 
Zabaso Featured By Owner Feb 2, 2014  Student Artist
If you look at the Zerglings now, in SC2,  you'll notice they kinda look like Hydras, too. The round head, the small mouth, and the tusks look like the extra set of jaws the Hydra has.

DneSaeed Featured By Owner Jun 16, 2013
Hey...remember the Warhound? Same effect this unit would have.
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