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Protoss Warp Reaver by Phill-Art Protoss Warp Reaver by Phill-Art
I miss that lumbering Reaver from SC1. I liked it's design of a robotic caterpillar, so I took that idea and changed it up a bit. Keep in mind these unit concepts are more for my portfolio, so don't take them too seriously. As far as its ability, a Robotics Facility and Stargate can be rallied to this unit, this will cause units from those buildings to appear on the field at the Warp Reavers location if it's warp gate is activated (while activated it can not move). The biggest problem I thought of with this unit idea was trying to justify why a player should be making more than just a couple per game. I thought of the idea of limiting one building being rallied to a Warp Reaver at a time, but that's a poor excuse to give players motive to build them. So I thought of a second ability that it could do. Perhaps it could use an energy based ability that sucked in missile attacks, similar to an ability the Mothership had pre WoL beta. It would suck in missile fire in a short cone radius, but this would have to be used wisely, since the Warp Reaver is very slow at pivoting.
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:iconalasterboneman:
I really like this as a concept but I would add a few things to make it that much more useful. While its moving it could either.

A. lay a kind of warp rift land mine kind of thing, like this small bubble of warp blast that can slow enemy's down like the Marauders slow rocket's and maybe do like a little bit of damage but the catch is like the vulture bikes from SC 1 you have to contently rebuild them for a small price of minerals , or they only last a while like lest say a minute with out a Warp reaver around to keep them energised. this would rewarded micro players or a kind of fighting retreat.

B. an other idea for the rift mine but creates a small bubble of warp power like a pylon like enough to port in one or two units small units or one larger unit say about the size of an immortal. before vanishing and give it a bit of rang, like of like an infesters spawn infested terran ability.

on the offensive side, have it forgo its ability to warp in new units (for a cast of energy) to be able   fire a long rang laser beam at an enemy, like the warp ray but have it much weaker  maybe have it so if you have mutable warp ravers near by the one firing the beam it gets stonger and stronger so having a few of these supporting each other should be like having a mobile base with some defensive cabiablitys.

the trade of I would give is make it really slow to move so the only real way you can move it around the may is have to have a the protos drop ship thing (I forgot the them) carry them around and have it that you cant train one from your robotic's center instead you have a probe build them
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:iconlorddarkstarr:
LordDarkstarr Featured By Owner Apr 29, 2016
You know, I noticed some time ago that the Larva from Hexbug looks more than a little like a Protoss Reaver in miniature--I'm even looking at tracking one down if they're still made and repainting it bronze/blue to look like a "chibi-reaver". My only complaint was that it didn't automatically build more scarab drones, but that may be a game balance thing.

I haven't played Legacy of the Void yet, so I don't know if reavers make a return in SC2, but I hope so. If not, there may be a better version in SC3 (assuming Blizzard makes one).

I'm not sure about the Warp Reaver being able to warp in Robotics Facilities and Stargates (seems a little overpowered to me), but being able to act like a pylon when warping in troops would make sense while it had the warp gate deployed. Alternately, it could function as the Protoss version of a Siege Tank--in Reaver mode, it shoots homing projectiles at the nearest enemy, while in Warp mode, it becomes stationary but gains a cannon attack similar to a Void Ray's (lower power but higher accuracy, perhaps?) Or possibly the Protoss answer to the Spine Crawler and Spore Crawler--basically a semi-mobile turret.
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:iconphill-art:
Phill-Art Featured By Owner Apr 30, 2016
You can use Reavers in the LoV campaign actually. They also let you upgrade Stargate and Robotics Facility unit warp-ins within pylon fields. 
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:iconomzig89:
omzig89 Featured By Owner Apr 11, 2015  Hobbyist General Artist
Well, the original Reavers and Scarabs were awesome. The SC2 banelings are kind of like that for Zerg. I heard that Legacy of the Void will show you many different kinds of units and tech that you have to collect throughout the campaign - maybe some unit like this might appear once like the drill in the Terran campaign collecting the artifacts?
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:iconlorddarkstarr:
LordDarkstarr Featured By Owner Apr 29, 2016
Like I've said, I haven't played LotV yet, but yes, you get access to Tal'Darim, Dark Templar, Khalai, and even Purifier designs in campaign mode and can switch between them much like you can change mutations in the HotS campaign. There are some nice, new units for all three races in SC2, and I can't wait to play with all of them! :D (Big Grin) 
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:iconhm1199:
HM1199 Featured By Owner Feb 14, 2015  Student Filmographer
a protoss swarm host ....
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:iconphill-art:
Phill-Art Featured By Owner Feb 14, 2015
Not really, no.
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:iconhm1199:
HM1199 Featured By Owner Feb 15, 2015  Student Filmographer
i wanna play with dis unit
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:iconlloydgarmadonftw:
LloydGarmadonFTW Featured By Owner Jul 15, 2014
mass void ray time...
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:iconmercenaryx:
MercenaryX Featured By Owner May 31, 2014
It's got a good balance of pros and cons if you ask me, but I think it could use a tad more refinement. Seems like something a bit high of the mid level of the tech tree and maybe a bit expensive. But something like this could make for rather interesting strategist level thinking. I wonder if the editor can let you do this? Given what was shown back at Blizzcon.
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:iconblackknight708:
BlackKnight708 Featured By Owner Aug 22, 2013
I'd instead make it load ground troops and then warp them. It would be a very slow tank that has lotsa slots and has a warp cooldown.
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:iconwheat-os:
Wheat-Os Featured By Owner Jul 24, 2013
Might be somewhat OP in multiplayer, but it could be a great unit for LOTV campaign.
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:iconcrimsonbone:
crimsonbone Featured By Owner Apr 8, 2013
have you tried sending these to blizzard
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:iconphill-art:
Phill-Art Featured By Owner Apr 8, 2013
They posted my dark templar concepts on their FB. : )
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:iconmonk001:
monk001 Featured By Owner Apr 3, 2013  Hobbyist Traditional Artist
wow you needed to be head of the sc 2 art dept
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:iconphill-art:
Phill-Art Featured By Owner Apr 3, 2013
Flattered! : D
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:iconjewelmaiden:
JewelMaiden Featured By Owner Mar 22, 2013  Hobbyist Artisan Crafter
Very protossy! I love how you think about the protoss way, and adapt that into your creations. Have you ever read The Dark Templar novels? They are quite gooood.
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:iconphill-art:
Phill-Art Featured By Owner Mar 22, 2013
I only read one of the StarCraft books sadly : ( Thanks for the comment!
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:iconjewelmaiden:
JewelMaiden Featured By Owner Mar 27, 2013  Hobbyist Artisan Crafter
I recommend if you ever see them in bookstore. It's a great read. Also amazon sell for cheap. Books tell you more about protoss history too while having engaging story!

[link]
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:iconroluevasreisa:
RolueVasReisa Featured By Owner Mar 21, 2013  Professional Writer
That is really damn cool =O Really cool for it to not only be a tank but also a giant warp gate thing. Love this concept! =D
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:iconavdryz:
Avdryz Featured By Owner Jan 7, 2013
Sweet mother of god... where you get those ideas from??? This is AMAZING !!!
Oh, btw, i missing in your gallery other (already existing) units from SC2 such as Banshee, Hellion, Raven, Goliath, Phoenix, Scout, Colossus and etc.
Nobody from pro. artist didn't painted it yet. I think (more or less) it can help you to get in Blizz.
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:iconphill-art:
Phill-Art Featured By Owner Jan 7, 2013
I'm working on a piece with colossi in it currently : )
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:iconavdryz:
Avdryz Featured By Owner Jan 10, 2013
Weeeeee.... The pro talking with me!!! (clap) Thnx for your responding.
What the program do you using for drawings? Is that Photoshop or you draw all those paintings on paper and then scanning with something? How long take to finish picture such as your picture Starcraft Firebat? Sorry for those stupid questions, but really interesting how pro's working.
Some time ago i saw colossus composition on internet, but can't find the normal size of this picture. (he extremely small)

[link]
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:iconavdryz:
Avdryz Featured By Owner Jan 10, 2013
Weeeeee.... The pro talking with me!!! (clap) Thnx for your responding.
What the program do you using for drawings? Is that Photoshop or you draw all those paintings on paper and then scanning with something? How long take to finish picture such as your picture Starcraft Firebat? Sorry for those stupid questions, but really interesting how pro's working.
Some time ago i saw colossus composition on internet, but can't find the normal size of this picture. (he extremely small)

[link]
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:iconfiredylan:
FireDylan Featured By Owner Dec 16, 2012  Student Digital Artist
Protoss already have the ability to warp in gateway units with a proxy pylon or warp prism but now this? FUCK THIS I'M NOT PLAYING ANYMORE!

Again another awesome concept phill, I can't wait to see the next one!
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:iconphill-art:
Phill-Art Featured By Owner Dec 16, 2012
: D Thanks man!
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:iconultimate195:
ultimate195 Featured By Owner Dec 14, 2012
Love your units, you should make a hybrid unit next
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:iconphill-art:
Phill-Art Featured By Owner Dec 14, 2012
I'm making a hybrid Hydralisk. : )
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:icongeforcegtx:
GeForceGTX Featured By Owner Dec 14, 2012
Waaaa YES! :D
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:iconphill-art:
Phill-Art Featured By Owner Dec 14, 2012
^^
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:iconprotozerg:
Protozerg Featured By Owner Dec 13, 2012  Hobbyist General Artist
Awesome design man. :D
I would think that it should fire scarabs from that portal on it's back. Inaccurate, must be deployed, but huge damage and splash radius. Like protoss version of siege tank... hmm....
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:iconphill-art:
Phill-Art Featured By Owner Dec 14, 2012
I think if it fired scarabs it would be too close to the original one. X )
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:iconprotozerg:
Protozerg Featured By Owner Dec 14, 2012  Hobbyist General Artist
I suppose. :P Maybe a heavy pulse?
But i can see how nice it would be to have a mini stargate in the middle of the battlefield. Reinforcements without the risk of having them shot down en route.
Awesome concept as always. :D
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:icondarkravage:
DarkRavage Featured By Owner Dec 13, 2012
This is pretty badass man, have you or anyone else tried to make unit mods for a custom game? It'd be pretty cool to see what how your units would perform in-game!
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:iconphill-art:
Phill-Art Featured By Owner Dec 13, 2012
I'd love to see that!! It's something I would never tackle on my own though : )
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:iconagenta122:
AgentA122 Featured By Owner Dec 13, 2012  Hobbyist General Artist
For fuck sakes Phil, why haven't Blizzards called you up for an art job? This concept is just way too useful for the Protoss and I miss the reaver too, they were the shit! I remember when I had just the right amount of resources and population requirements I would make 4 teams of 3 of them and go to town on an unfortunate player :XD:

Again, wicked job dude! ^^
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:iconphill-art:
Phill-Art Featured By Owner Dec 13, 2012
Thanks man! I recently applied to their cinematic department *shrugs* we'll see how that goes.
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:iconagenta122:
AgentA122 Featured By Owner Dec 15, 2012  Hobbyist General Artist
:nod:
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:iconrabban12:
Rabban12 Featured By Owner Dec 13, 2012   Photographer
Well you fucking need to get it there for the final expansion, these units are great concepts and have abilities described well. Protoss vindicator needs to be made since we just have archon all the time, and in that final battle I expect to some funky new Protoss shit unravalled.
Keep it up, also, have u ever painted what you think a Xel'naga would look like? Or the Dark voice?
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:iconphill-art:
Phill-Art Featured By Owner Dec 14, 2012
I thought of doing the Xel'naga. I dunno, I might.
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:iconrabban12:
Rabban12 Featured By Owner Dec 14, 2012   Photographer
Haven't seen someone do one yet.
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:iconrabban12:
Rabban12 Featured By Owner Dec 13, 2012   Photographer
*by you need to I mean they need to get you there
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:iconrichard130597:
richard130597 Featured By Owner Dec 13, 2012  Student General Artist
MAN, this would be very useful!
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:iconphill-art:
Phill-Art Featured By Owner Dec 13, 2012
I would hope so : )
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:iconluckytenshi:
LuckyTenshi Featured By Owner Dec 13, 2012  Hobbyist Digital Artist
OH god another great protoss design and I totally agree with the reaver who is really badass in broodwar ^^. I love this unit to be a little proxy pylon-ish it would be awesome to drop one of these in the enemy's main and kill everything with colossus' you just warped in :D would give it an cool down tough just being overpowered. Or the missile absorb ability would be handy in the battle field aswell.
I love the whole concept of it and once again : THIS IS AWESOME :iconlaplz: please keep making these awesome protoss unit concepts I LOVE them :D
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:iconphill-art:
Phill-Art Featured By Owner Dec 13, 2012
Thanks for your support!! : D
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:iconluckytenshi:
LuckyTenshi Featured By Owner Dec 13, 2012  Hobbyist Digital Artist
:iconbrofist3plz:
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:iconpungyeon:
Pungyeon Featured By Owner Dec 13, 2012  Student Digital Artist
what dpi are you painting in?

it looks like it's under 300? and If that is the case, you should try setting it up to 300 dpi. It's the standard for printing, and it also just looks nicer :)

Keep up the good work mate! :)
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:iconphill-art:
Phill-Art Featured By Owner Dec 13, 2012
Hmph... Well I always shrink my images before posting them online, but they stay 300 dpi. I can't see any quality difference though. : o

And thanks!
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:iconpungyeon:
Pungyeon Featured By Owner Dec 13, 2012  Student Digital Artist
cool, what dimensions do you work in then?

I usually work in 12 by 8 inches. I'm just asking because it was a big help for me when I switched into working bigger canvas' (or whatever you call it) :)
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